My main Y2 character project is complete. We had a lot more freedom for this project, so I wanted to finally model a character design of mine that's pretty personal to me.
I wanted to take a stylized-realism approach for my character, with a more inhuman silhouette and realistic textures. I also wanted to give myself a higher polygon budget than what I’m accustomed to (18k-20k) and use higher-res textures.